General Notes
Ice Orbs can be used defensively (i.e. stalling) or offensively (isolating fights). The lineups listed will be primarily for the latter. When used offensively, Ice Orbs punish players for holding common, default angles by giving your entry fragger a very favorable fight. By discouraging the enemies from holding these angles, you help isolate fights while your team pushes and fights for space.
There are good lineups, and then there are bad lineups.
What makes a good lineup?
- Consistency.
- Being able to tuck into a corner for easy consistency.
- Easy to remember details or map geometry.
- Speed to perform.
- Being able to use your crosshair or other always-on HUD element to quickly aim your lineup.
- Timing.
- Ice Orbs that land right before you and/or your team executes, maximizing the value from its 7-second duration.
- Positioning.
- Performing the lineup as close as possible to your team.
- Being able to perform your lineup and quickly rejoin your team to assist in the execute.
- Performing the lineup in safe locations; not requiring you to be exposed to dangerous angles.
- Optimal Ice spread.
- Ice that covers the maximum area that enemies are likely to hold from.
- Ice that does not touch the area that your team wants to push onto.
- Ice that does not overlap with each other (in the case of combining multiple Ice Orbs), resulting in maximum Ice coverage.