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Icebox

Attack

A Site

Rafters

From T Spawn

Hug this wall: 20250804030213.png Aim along this black horizontal line: 20250804030450.png Note: avoid the yellow glow, as it has the risk of bouncing off the top site wall.

Result: 20250804030554.png

From Pipes

Stand on pipes, and take note of this light strip: 20250804030741.png

Aim at the dark grey above the gap in the wall, lined up with the middle of the light strip: 20250804030847.png

Example result: 20250804030907.png

From Belt (back)

20250804031205.png

Aim above the black strip: 20250804031331.png

Example result: 20250804031354.png

Note: somehow the ice spreads more optimally when standing back Belt instead of front Belt.

From Belt (front)

20250804031855.png

Aim at the grill: 20250804031955.png

Example result: 20250804032111.png

Top Site

Note the orange zipline, as well as the vertical line in this wall. We can use this to help aim our lineups. 20250804033401.png

From T Spawn

Hug this wall: 20250804032658.png

Aim along this amber strip, to the right of this red arrow: 20250804032902.png

Result: 20250804033009.png 20250804032937.png

Note: this lineup is also very strong for post plant.

From Jail

Aim at the vertical line, the intersection: 20250804033625.png

From A Main

20250804033805.png

Default Post Plant

From T Spawn

Hug this wall: 20250804030213.png

Aim at this intersection in this wall: 20250804034613.png

Result: 20250804034647.png

From Pipes

Note these two objects in the destruction in the wall: 20250804035207.png

Aim between them, but also below this light colored horizontal strip on pipes: 20250804035249.png

Example result: 20250804035342.png

From Jail

Aim at this intersection in the ceiling: 20250804035740.png Note: careful not to peek too far left and accidentally expose yourself to the defuser while performing the lineup.

Example result: 20250804035857.png

B Site

Tuck into this railing in T Spawn: 20250526235656.png

Yellow (version 1, faster execute)

Aim at this star, slightly below: 20250612030719.png Note: sometimes depending on crosshair, I accidentally aim too high, resulting in it landing on top of Yellow. So I err on the side of a slight pixel below the star.

Result: 20250612030931.png

Yellow (version 2, slower execute)

If you are worried about Yellow while scaling B Long (e.g. enemy team has been playing up close B Long), then you can shift the Ice Slow slightly left, as illustrated below. This slows down your team's scale onto site (i.e. slower to take Yellow control), in exchange for an easier scale up B Long.

Aim in between these two stars: 20250526235724.png Result: 20250527000835.png

On top of Yellow

Aim to the right of this star: 20250527000052.png Result: 20250527000132.png

Defense

A Site retake / stall

Screens to Generator

Hug this doorway frame: 20250520113124.png Aim at this intersection: 20250520113230.png Result: 20250520113353.png In practice, this lineup is very lenient. Simply using the wall as a backboard is sufficient and will produce similar results.

Screens to Maze

Hug this doorway frame: 20250520112701.png Aim at this flat part of the ceiling: 20250520112732.png Result: 20250520112806.png

B Site stall from A

Screens to B Long

Hug this doorway frame: 20250520113124.png Aim to the left of this star in the sky: 20250520114652.png Result: 20250708194345.png

B Site retake

Yellow

Tuck into this corner: 20250711204616.png

Hut Position

Aim at this star: 20250804024651.png

Result: 20250711204734.png

Snowman Position

Tuck into this corner: 20250711205356.png

Aim at this star: 20250711205439.png

Result: 20250711205503.png